Ryo Suzuki | University of Colorado Boulder

Ryo Suzuki
University of Colorado Boulder

I am a Ph.D. student at the University of Colorado Boulder, Department of Computer Science, advised by Daniel Leithinger and Mark D. Gross in THING Lab and Human-Computer Interaction Group

I'm on the job market this year, open to both academia and industry. Please feel free to contact me.

Research Statement   Teaching Statement   Diversity Statement   Resume/CV

My research focus lies in the intersection between Human-Computer Interaction (HCI) and robotics. During my PhD, I have developed a novel physical interface made of swarm and soft robots at all scales (i.e., from mm- to m-scale). By leveraging techniques from both robotics and HCI, my research explores how we can make the physical environment more adaptive with context-aware swarm robotic assistant that can be embedded into our everyday life.

Full Papers

RoomShiftCHI 2020

Room-scale Dynamic Haptics for VR with Furniture-moving Swarm Robots

Ryo Suzuki, Hooman Hedayati, Clement Zheng, James Bohn, Daniel Szafir, Ellen Yi-Luen Do, Mark D Gross, Daniel Leithinger  

LiftTilesTEI 2020

Constructive Building Blocks for Prototyping Room-scale Shape-changing Interfaces

Ryo Suzuki, Ryosuke Nakayama, Dan Liu, Yasuaki Kakehi, Mark D. Gross, Daniel Leithinger  

ShapeBotsUIST 2019

Shape-changing Swarm Robots

Ryo Suzuki, Clement Zheng, Yasuaki Kakehi, Tom Yeh, Ellen Yi-Luen Do, Mark D. Gross, Daniel Leithinger  

MorphIODIS 2019Best Paper Award

Entirely Soft Sensing and Actuation Modules for Programming Shape Changes through Tangible Interaction

Ryosuke Nakayama*, Ryo Suzuki*, Satoshi Nakamaru, Ryuma Niiyama, Yoshihiro Kawahara, Yasuaki Kakehi   (the first two authors equally contributed)

DynablockUIST 2018

Dynamic 3D Printing for Instant and Reconstructable Shape Formation

Ryo Suzuki, Junichi Yamaoka, Daniel Leithinger, Tom Yeh, Mark D. Gross, Yoshihiro Kawahara, Yasuaki Kakehi  

TraceDiffVL/HCC 2017

Debugging Unexpected Code Behavior Using Trace Divergences

Ryo Suzuki, Gustavo Soares, Andrew Head, Elena Glassman, Ruan Reis, Melina Mongiovi, Loris D’Antoni, Bjöern Hartmann  

Mixed-Initiative Code FeedbackL@S 2017

Writing Reusable Code Feedback at Scale with Mixed-Initiative Program Synthesis

Andrew Head, Elena Glassman, Gustavo Soares, Ryo Suzuki, Lucas Figueredo, Loris D’Antoni, Björn Hartmann   (the first three authors equally contributed)

RefazerICSE 2017

Learning Syntactic Program Transformations from Examples

Reudismam Rolim, Gustavo Soares, Loris D'Antoni, Oleksandr Polozov, Sumit Gulwani, Rohit Gheyi, Ryo Suzuki, Björn Hartmann  

AtelierCHI 2016

Repurposing Expert Crowdsourcing Tasks as Micro-internships

Ryo Suzuki, Niloufar Salehi, Michelle S. Lam, Juan C. Marroquin, Michael S. Bernstein  

Posters and Demos

[UIST '19 Doctoral Consortium]
Collective Shape-changing Interfaces
Ryo Suzuki,, Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software & Technology (UIST '19 Doctoral Consortium). ACM, New York, NY, USA, 2951--2958.
[UIST '19 Adjunct]
LiftTiles: Modular and Reconfigurable Room-scale Shape Displays through Retractable Inflatable Actuators
Ryo Suzuki, Ryosuke Nakayama, Dan Liu, Yasuaki Kakehi, Mark D. Gross, and Daniel Leithinger,, Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software & Technology (UIST '19 Adjunct). ACM, New York, NY, USA, 2951--2958.
[CHI EA '17]
Exploring the Design Space of Automatically Synthesized Hints for Introductory Programming Assignments
Ryo Suzuki, Gustavo Soares, Elena Glassman, Andrew Head, Loris D'Antoni, and Bjoern Hartmann,, Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). ACM, New York, NY, USA, 2951--2958.
[UIST '15 Adjunct]
Daemo: A Self-Governed Crowdsourcing Marketplace
Stanford Crowd Research Collective, Adjunct Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology (UIST '15 Adjunct). ACM, New York, NY, USA, 101--102.
[CHI '15 Workshop]
Toward a Community Enhanced Programming Education
Ryo Suzuki,, ACM CHI 2015 Symposium on Emerging Japanese HCI Research Collection (CHI '15 Workshop). ACM, New York, NY, USA, .
[ICSE '15 Poster]
Interactive and Collaborative Source Code Annotation
Ryo Suzuki,, Proceedings of the 37th International Conference on Software Engineering - Volume 2 (ICSE '15 Poster). IEEE Press, Piscataway, NJ, USA, 799--800.
[WINE '14 Poster]
Network Thresholds and Multiple Equilibria in the Diffusion of Content-Based Platforms
Ryo Suzuki,, International Conference on Web and Internet Economics (WINE '14 Poster). Springer, New York, NY, USA, .

Professional Activities

Organizer: UIST 2016 (Web and Social Media Chair)

Review: CHI 2016--2019, UIST 2017--2019, SCF 2019

Student Volunteer: UIST 2016, CHI 2017

Scholarship and Fellowship

JST ACT-I (Mentor: Takeo Igarashi), 2018

Leave a Nest Fellowship, 2018

Nakajima Foundation Scholarship, 2015

JSPS Research Fellow DC1, 2013

JASSO Fellow for Particularly Outstanding Students, 2013

Tohso Scholorship Fellowship, 2010

Research Experience

CU Boulder
August, 2015 --- Current
University of Tokyo
December, 2017 --- October, 2018
UC Berkeley
May, 2016 --- August, 2016
Stanford University
May, 2015 --- August, 2015
University of Tokyo
October, 2014 --- May, 2015
December, 2014 --- March, 2015

Recent Updates


One CHI 2020 full-paper is accepted (24%).


Traveling to Boston to visit MIT CSAIL and Media Lab


Traveling to New Orleans for UIST 2019


Finished comprehensive exam and became a PhD candidate (committee: D Leithinger, M Gross, T Yeh, H Ishii, T Igarashi, E Do)


One TEI 2020 full-paper is accepted (28%).


One UIST 2019 poster and and doctoral consortium paper are accepted.


One UIST 2019 full-paper is accepted (24%).


Won Best Paper Award for DIS 2019 (Top 1%).


Start intern at Adobe Research in Seattle.


One DIS 2019 full-paper is accepted (25%).


Award JST ACT-I funding (mentor Takeo Igarashi).


One UIST 2018 full-paper is accepted (21%).


One Pacific Graphics 2018 short-paper is accepted (26%).


Start intern at University of Tokyo.


Two CHI 2018 full-papers are accepted (25%).


One VL/HCC 2017 full-paper are accepted (29%).


One ASSETS 2017 full-paper are accepted (26%).


One CHI 2017 LBW paper is accepted (38%).


One L@S 2017 full paper is accepted (22%).


One ICSE 2017 full-paper is accepted (19%).


Start intern at UC Berkeley.


One CHI 2016 full-paper is accepted (23%).


I will serve as a web and social media chair for UIST 2016


Start intern at Stanford.


The first day to start HCI research (previously economics/game theory)